Spoiler (hover to show) SCENE: A large empty room covered in thorn-like chains. A black coffin with silver lining is standing in the middle of the room wrapped with the thorn-like chains. ACTION: The coffin begins to engulf in green flames from the inside and escape through the opening. The chains catch in flames and the coffin begins to open. A shot of the persons feet are shown to walk out of the coffin and appear feminine. SCENE: A large medieval Gothic castle surrounded by forest and stormy weather. The castle has black spires and several gargoyles sitting at the corners of the spires. Inside the castle, two individuals are walking down a hallway. One is a male Knight wearing light, pale, silver armor. He has white colored cornea with black schlera, and silver hair. He has no expression on his face. The other is a Black haired woman with blue colored eyes, wearing a white and grey cleric uniform with the same crest. She has a straight face with eyes showing slight disinterest. The Hallway that they are walking in shows windows on their left with a series of stone statues lined up on both sides. The statues resemble a beautiful woman and are aligned in a way where it appears to be stages of a transformation of a grotesque demon-like beast. ACTION: The statues begin to animate and attack the two. The Silver Knight wields an oversized two-handed sword while the Cleric summons her staff. The Knight runs toward two statues and slashes both of them with a single strike. Numbers flash for an instant and the two statues let out a scream before crumbling into pieces. The Cleric used her staff to summon a bright light and shine it on the remaining statues. The statues let out a short scream and turned to ashes. The two continue to walk. DIALOGUE: Silver Knight: Do you need any ether? Cleric: No. They weren't that hard. Silver Knight: Good, this will be a cakewalk. Cleric: Don't jinx it. Silver Knight: Hard to believe someone as like you believes in such things. Cleric: Let's just keep moving. We're wasting time. ACTION: The two continue to walk and defeat more statues. They eventually reach a large decorated door. DIALOGUE: Silver Knight: Here it is. Are you ready? Cleric: Of course. ACTION: The two open the large door and leads them to a beautiful ballroom with a dome skyline. The two see someone standing in front of a large golden statue of a woman. She is wearing black armor with dragon-like features. She has lavender hair with one red eye and one gold eye. DIALOGUE: Silver Knight: Whoa, how did someone get past us? Cleric: I don't know. You there, how long have you been exploring this dungeon? Woman: ... Silver Statue: She doesn't seem too talkative. Guess she's the anti-social type. ACTION: The gold statue starts to rise from the ground, revealing that the form of an even bigger grotesque monster. The Silver Knight and Cleric summon their weapons. The Woman summons two mismatched swords. Cleric shoots fireballs at the monster part with numbers ranging from 10-30 flashing. The Silver Knight drags his sword and hits it at the same spot but also flashes within 05-15. DIALOGUE: Cleric: What the-? Our attacks aren't working! Silver Knight: Let me try something else. ACTION: The Knight runs toward the monster again drags his blade but this time it starts to glow and leave a bigger mark on the ground. The woman outruns the Knight and lunges toward the statue monster and with both swords, stabs the humanoid part. Both the human half and the monster half begin to scream loudly and then crumble away. Giant letters flash in thin air saying "Exorcism Complete" DIALOGUE: Cleric: She must've cleared out the stronger enemies and left the weaker ones behind. Silver Knight: Damn...I thought we were ready for this one. ACTION: A large chest appears in front of the Woman. She opens it and looks inside. She sighs, leaves the chest intact, and walks away. DIALOGUE: Silver Knight: Hey! Didn't you want your reward? Woman: ...This monster wasn't entertaining at all. I don't want any of the items. Silver Knight: Are you serious? Woman: How strange. Cleric: ...Whats your name? Woman: ...Caprice. Cleric: My name is Sarah-Lighthart. His name is Weiss. We're in the Silver Saints Guild, perhaps you've heard of us? Caprice: Sounds familiar... Weiss: We're the one of the strongest Guilds in Terra Stregada. We could use someone like you. We'll reward you with many master class weapons and armor. Caprice: Not interested. Sarah-Lighthart: Are we too weak for you? Caprice: No. I just prefer a challenge. Sarah-Lighthart: Suit yourself. ACTION: The mysterious woman walks into a magic circle near the entrance and teleports her away. Sarah-Lighthart and Weiss stare briefly at the direction she left. DIALOGUE: Sarah-Lighthart: What a strange one. Weiss: Yeah, too bad we didn't get to know more about her. Sarah-Lighthart: You think she could've been a valuable member? Weiss: Well no point thinking about it now. There's plenty of people to recruit. Lets just claim the reward and head back. SCENE: Caprice is seen walking in some tall dark woods covered in fog. Above her blue wisps fly above her. DIALOGUE: Caprice's thoughts: Another boring dungeon. The latest expansion didn't really do much after all. ACTION: A mysterious female figure wearing a black cloak is shown above the trees and wisps staring down at Caprice. Her eyes widen and disappears into the light. SCENE: Caprice arrives at a large medieval town with a strong fantasy and dark influence. The houses are Victorian style with windows plastered with bright Halloween color tint such as orange, lime green, and violet. The shingles of the roofs range of dark colors. The lanterns are bent, twisted and slightly out of proportion. The lanterns all contain various colors of fire as well. At the center, a large fountain in the middle with an ivory statue of a woman with six wings on her back. Large groups of people in the area are wearing Venetian style clothing mixed with vibrant Halloween colors, mainly shades of purple. ACTION: A duo appear to be walking casually in the center of town. One is a female who appears to be a tamer. Wearing high heel toe-less boots with dark nail-polish on both hands and feet. She has crimson red eyes and short pale green hair that turns slightly teal at the ends. Her clothes comprise of light and dark green argyle diamond pattern. And she carries a whip on right side of her hip and holsters a pistol on her left. The second is a male Archivist. He wears scholar like robes, a beret, glasses, and a bag filled with books. Has pale brown hair his eye color is indistinguishable. DIALOGUE: Tamer: Well that's just great. He actually quit. Archivist: Well he was bound to quit the game. He kept getting scared by the first floor of every dungeon. Clearly TS wasn't meant for him. Tamer: Yeah, you're right. But now we have no guild. We need a minimum of three members. If we don't find a new by seven days, we're going to lose our Guild hall as well. Archivist: We'll find someone. I checked the game's activity. It has had a sudden rise in new members since the latest expansion. ACTION: A group of players run pass the two hastily, bumping into the Tamer. The Tamer reacts loudly. DIALOGUE: Tamer: Hey watch it! ACTION: The two look into the direction they headed and noticed a large group of players. Archivist: Hey, check it out. What's that about? Tamer: I don't know. Maybe a fire sale? ACTION: They walk up to and squeeze through the crowd. They see Caprice unmasked with her feet on the table and leaning on her chair. The table contains weapons that give off a radiant glow and sparkle. A group of knights and mages are in awe at the items they see. DIALOGUE: Knight: This sword is the Sword of Beelzebub! Its an S-class weapon. How much are you selling this? Caprice: How much do you have on you? Knight: I have 1400 gold, but I have over 200K saved up in the bank! If you could reserve it for me. I can get the 200K from my bank! Caprice: You really want that sword, don't you? Knight: Yes, I do! Caprice: I'll sell it to you for the 1400 gold you have now. Knight: Really!? Wow, Thank you!! ACTION: Everyone is in shock. The Knight bows and walks away with his new weapon. The Tamer looks at him walk away in a slightly impressed expression, she looks back at what Caprice is selling, and notices a specific whip that is glowing. It is a black whip with a red glow. The whip has thorns on the lash and purple flowers decorating the hilt. The tamer grows deep interest in the whip. Caprice notices. DIALOGUE: Caprice: You like that whip? Tamer: Yeah I do. Caprice: Why don't you hold it and take a look if you want it. ACTION: The tamer picks it up and has it's stats revealed. Tamer: Whoah! Look at the stats of this whip! Its a master-class weapon! Archivist: I've seen that whip before. It was one of the weapons shown off in the latest expansion trailer. Caprice: You want it? I'll sell it to you for 200K. Tamer: What? Master class is normally sold by 500k at least. Why so generous? Caprice: I just decided to quit this game is all. Tamer: Quit!? How can you quit? Terra Stregada is one of the most unique MMORPGs out there. They just released the latest expansion too! Caprice: So far, it hasn't stopped me from getting bored. Tamer's thoughts: Bored? I've never heard of a player say that before... ACTION: The tamer crosses her arms and thinks for a while. The Archivist looks at her with a skeptical expression as she thinks. DIALOGUE: Tamer: I see...when do you leave? Caprice: Probably in a couple days. I still have a ton to sell. ACTION: The Tamer has a sudden smile to her face. The Archivist has a nervous expression in reaction to her. DIALOGUE: Tamer: since you are quitting, how about joining us on a quest? Every one who quits goes on one last adventure! The latest expansion has just offered over 50 new quests. I'm sure you haven't beaten them all just yet. Caprice: I think I'll pass. I've raided about 20 already and they didn't do it for me. Tamer: Won't you please reconsider? There has to be some quest out there that you would like to try. ACTION: The group around Caprice's stall get excited. DIALOGUE: Man: Yeah! We could all go together. It'll be fun! Woman: With such an experienced group of players like us, I'm sure we can all enjoy ourselves. Boy: Yeah! Caprice's thoughts: Why are they suddenly so interested? I suppose I can humor them a little. Caprice: There probably is one in particular. Tamer: Name it! I'm sure we can beat it. Caprice: The latest expansion added the Grave of the Crimson Knights quest. No one has beaten it yet. ACTION: Everyone remains quiet with a few people leaving her stand. The others whispers between themselves and say bye. The only one who remains is the tamer, archivist, and Caprice. DIALOGUE: Tamer: OK, Sounds good! We can prepare and meet you here around 8:00am mountain time? Archivist: M-Morrigan... Morrigan: We're up for it, right Allister? Allister: R-Right! I suppose... Caprice: Then i guess its settled. I'll add you two into my acquaintance list and we'll start tomorrow. Allister: S-sounds good. Caprice: Allister...and...Morrigan. Welcome to my list, I'm Caprice. I need to go do some things in RL, we'll talk soon. ACTION: Caprice waves as she walks away from her stand. Both her and her stand disappear in a pillar of light. Morrigan walks toward another direction with her hands on the back of her head. Allister took a while and caught up with Allister in a nervous manner. DIALOGUE: Allister: Weren't you a little hasty accepting that offer? That quest is dangerous! Morrigan: How bad could it be? We've dealt with one of the hardest quests here before, haven't we? Allister: The latest expansion has quadrupled the penalty on the new quests. We have to wager 200K each for that one. Its part of the new betting system. If we lose, we lose that money and we lose all our equipped inventory too until it equals that amount. The Silver Saints Guild lost 1million with that quest already ontop of buying there equipment again. Morrigan: Who cares about them. They think they're the toughest Guild, but they just have strong vets backing them up. Allister: .... Morrigan: We've been playing for a couple years and we haven't lost a dungeon recently. Even on the new expansion, I'm sure we can handle it. Who cares if they lost the money. That's them! Allister: That's what I thought when I checked it out but the enemies are above our max level. Its highly recommended to use tactical play as much as quality weapons, armor, and tonics. There's not even a proper walk through yet online! ACTION: Morrigan shows a slight nervous expression and crosses her arms. DIALOGUE: Morrigan: Well we can't back down now. We have to make this work. She gave me a good deal on the whip...and she didn't even have to. Isn't that a little weird? Allister: I thought it's because you can't help seeing someone leave this game? Morrigan: That's true. But there was something odd about her. I want to find out a little more. Allister: I don't think we should go through with this. Morrigan: Oh grow some chest hair, will you? Did you see those weapons? Some of them were from the latest expansion. And they were high ranked weapons. If she can handle it, then it'll be fine. Allister: There's no changing your mind, is there?...Fine, what do you suppose we do? Morrigan: Remember the money we were saving for our guild hall upgrade? Allister: I knew you were going to bring that up. I guess there's no point in a guild hall anymore either since we have insufficient members. Morrigan: Exactly, let's use the money and split it. We'll buy all the armor and weapons we need and even some extra tonics and ether. Who knows, we might end up incredibly lucky and win all our gold back. Or better yet, gain a new member. Allister: Alright, but you better take this seriously. We can't afford to lose anymore out of this. Morrigan: Does that quest offer a scouting fee? Allister: yes, about 75K. You'll only be able to see two thirds of the dungeon in scout mode. So we should be prepared for anything. Morrigan: Whatever advantage we can get, right? I'm heading out there now, you prepare the rest OK? Allister: OK. I will. ACTION: Two pillar of lights appears above them and they disappear.