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Author Topic: Blade Regalia  (Read 3950 times)

Tara

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Blade Regalia
« on: May 23, 2017, 03:38:41 am »
A UE4 video game project of mine. A unique blend of fighting game and moba. However, where mobas are focused on destroying structures, Blade Regalia is focused on capturing an objective like popular first person shooters. A genre only a handful of games have ever touched on.

And here, the official story behind Blade Regalia, its characters and game mechanics.

The people of this world draw power from their clothing called "Regalia". However, not all clothing is regalia. Regalia must be crafted using techniques that have been forgotten over the years. Even to draw power from a regalia, the clothing must fit the wearer perfectly, now the only regalia left are relics distributed among those who can fit it and stored by the world leaders.

Chapter 1 Part 1 5th Edition
Chapter 1 Part 2 5th Edition
« Last Edit: October 31, 2017, 02:15:19 pm by Tara »

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Tara

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Re: Blade Regalia
« Reply #1 on: May 23, 2017, 03:45:15 am »
Chapter 1: The Draft
Prologue
Spoiler (hover to show)

Exposition
Spoiler (hover to show)

Chapter 1
Spoiler (hover to show)
« Last Edit: June 04, 2017, 05:44:14 pm by Tara »

guest4

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Re: Blade Regalia
« Reply #2 on: May 23, 2017, 09:27:58 am »
Quote
A UE4 video game project of mine. A unique blend of fighting game and moba. However, where mobas are focused on destroying structures, Blade Regalia is focused on capturing an objective like popular first person shooters. A genre only a handful of games have ever touched on.
MOBA = Multiplayer Online Battle Arena = Fighting game . Nothing unique there .

League of Legends and Heroes of the Storm . There aren't much MOBA games out there so even two games sample is more than enough of a size . Also , I don't see the defined difference in destroying structures and capturing an objective in MOBA games that would make it revolutionary .

Tara

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Re: Blade Regalia
« Reply #3 on: May 23, 2017, 02:08:53 pm »
Quote
A UE4 video game project of mine. A unique blend of fighting game and moba. However, where mobas are focused on destroying structures, Blade Regalia is focused on capturing an objective like popular first person shooters. A genre only a handful of games have ever touched on.
MOBA = Multiplayer Online Battle Arena = Fighting game . Nothing unique there .

League of Legends and Heroes of the Storm . There aren't much MOBA games out there so even two games sample is more than enough of a size . Also , I don't see the defined difference in destroying structures and capturing an objective in MOBA games that would make it revolutionary .

That's what I thought too. However I have only found 1 game that operates that way. In fact, while the acronym of MOBA is very ambiguous, it literally means League of Legends. League of Legends uses what we call tab-target. In a tab target game you do not have control over most of your characters actions. In an action game you have control over all of your characters actions.

What I mean is, tab target games supplement those abilities for stats like "Critical Rate" and "Evasion rate" whereas instead of actually having the ability to evade an attack, you have to deal with random chance of evading which is based on your evasion rate. In an action game you are responsible for causing your character to physically avoid the hitbox of an attack.

Smite is very close except it still uses critical rate. In an FPS game, your critical rate is actually how often you can land a headshot. So technically it's your responsibility to land a critical attack, not the random number generator in the game. What this means is that Blade Regalia is a unique blend of Mortal Kombat and Overwatch.

Even still it is incredibly rare to see a game classified as a MOBA that uses objectives instead of structures and minions. Objective, as in stand on the objective, ensure the enemy does not stand on the objective. There are actually hundreds of MOBA, The biggest moba esport title is Defense of The Ancients 2. The biggest esport title of any game is Counter Strike Global Offensive. My goal is to combine these two giants.

I would actually consider MOBA the next generation of MMORPG because all it does is take the MMORPGs and put it into a team vs team scenario where both teams are symmetrical. MMORPG pvp has always suffered in the fact that you rarely have two symmetrical individuals dueling one another because of their differences in gear and how much it affects their ability to win a duel.

This is what Blade Regalia would look like
Spoiler (hover to show)
This is what a MOBA looks like
Spoiler (hover to show)

Lumaria

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Re: Blade Regalia
« Reply #4 on: May 23, 2017, 02:29:18 pm »
I'm not too concerned by the game you are making and more about the story. I read it. It isn't clear what is going on. I would normally treat this as a chapter 0 or prologue where the next chapter is where the story begins but it seems like the story wants to continue directly from this point.


So I recommend continuing writing until it feels comolete. I dont know who are the main characters are or the objective of the story.

Tara

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Re: Blade Regalia
« Reply #5 on: May 23, 2017, 04:18:11 pm »
I'm not too concerned by the game you are making and more about the story. I read it. It isn't clear what is going on. I would normally treat this as a chapter 0 or prologue where the next chapter is where the story begins but it seems like the story wants to continue directly from this point.


So I recommend continuing writing until it feels complete. I dont know who are the main characters are or the objective of the story.

I think you're very correct. This chapter left off right where I would introduce the actual protagonist, that is, the girl who wears the Blade Regalia. I think I will continue it a bit further or make it more like a prologue.

The lore of this game is fun to work with but I don't want to step on Kill La Kill's toes with clothing based supernatural powers. I want to take it more towards the becoming-like-God direction than the usual separating-us-from-animals direction.

The game itself is fully fleshed out, so I was interested in taking a very open ended approach to include all of the things that are meant to happen.

Lumaria

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Re: Blade Regalia
« Reply #6 on: May 23, 2017, 04:59:27 pm »
This looks like it's combining both Kill la Kill and Akame ga Kill. I'm not sure what tot think of it. The idea of regalia isn't new and pretty generic. If you can somehow give them a unique backstory then it might be interesting but so far nothing is really drawing me in because I don't know what the appeal of the story is.

It seems like you want the appeal to be about the regalia.

Tara

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Re: Blade Regalia
« Reply #7 on: May 23, 2017, 08:39:18 pm »
To me I would say the appeal is how the regalia steers reality in a different direction. A big part of the Regalia is that the clothes have to be tailored to the wearer. So biologically the clothes fit, but maybe mentally, the clothes don't fit at all. We use clothing as a means of expression and when you're in a situation like this you're wearing it for a functional purpose, they may be sending the wrong message about you as a person.

Lucius for instance, wears the Crusader regalia. He's the second highest governing official in the theocracy of Sanctum. Ideally the leader of a church is someone who actually believes in the things he speaks about, but Lucius is not faithful in neither the prophet nor the God he preaches about. Probably the least faithful in all of Sanctum. He looks like he is, dresses like he is, talks like he is, but he doesn't act like he is.

Looks like a duck, quacks like a duck, but it's not a duck. That's going to be a recurring theme not necessarily in characters like Dana because her regalia is brand new and tailored for her. It's not always going to be a religious thing. The protagonist is going to struggle with this same problem, but in a different way. There will be 3 other people who are also called to wear clothes from that exalted wardrobe. They're each going to be different things, it won't be 4 different dresses.

A lot of anime do like to use the term regalia especially when referring to a set of clothing. But in Blade Regalia, "regalia" adheres more to the broadness of the actual term. It could be any accessory that is a part of anyone's fashion. It could be a parasol, a cane, a ring, a necklace and it's not relative to how many strands of regalia fibers are in it. A single ring could be as powerful as the entire Blade Regalia dress.

With Helen it's sort of the opposite, she has the mental state to do more than her biology would allow her to do because she's so young.

Orchid

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Re: Blade Regalia
« Reply #8 on: May 24, 2017, 01:16:33 am »
I just read it. I thinking a good start. The idea sounds basic IMO. Not that it's a bad thing but I'll leave the reviewing to the others. I'll let you know how I feel about it when you add more.

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Re: Blade Regalia
« Reply #9 on: May 24, 2017, 07:55:38 am »
Seeing that it's a story for the game as opposed to a story that had a game as one of it's main setting , I'll leave it as that . Otherwise , I won't hesitate to highlight the fallacies you had stated there . Let's just say that it'll a counter-argument from a gamer myself who plays mainly MMO and MOBA games .

Like Lumaria had already mentioned earlier , I didn't give my thoughts on the story simply because it's too early and too incomplete to give one . So , ditto on that . I got a notion that you might fall into the same mistakes you've did with your previous story , but that's just me .

Lumaria

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Re: Blade Regalia
« Reply #10 on: May 24, 2017, 11:01:44 pm »
If you have seen Akame Ga Kill it does practically the same concept but it doesn't focus on the Imperial Arms. So far you haven't done a good job drawing readers in with what you want them to care. The very basics of this world are missing and nothing seems to fit.

I definitely don't think it's a good idea to have a direct reference to the Bible so quickly without giving a full break down of that lore and how it shaped the story. Hinting the lore of the world and not giving us the basic layout adds a huge gap. I don't even think you need the reference of Eve/snake. There's a huge disconnect from that to the current situation you're showing off.

Quickly naming the regalia also doesn't have a strong appeal but it tells me you are already invested in them before we get any build up to them or why they're interesting . I simply not gravitated to them at all, First of you described or restricted to armor or clothing. So I already know all regalia is going to be something they wear.

To have a story focus on regalia just seems off. I think Regalia should naturally be interesting but it doesn't seem natural In this story. In Akame Ga Kill, Imperial Arms are simply instruments to a more important story. What Akame Ga Kill truly focuses on is how dark the world can be and how corrupt it can be. They  explained Imperial Arms fairly quickly but never feel like you're missing information.

If you're trying to adapt a video game story into a manga or comic. I'm already going to tell you that no one will read it because it for the story. People read those adaptations to see if they can find any differences from the original game or get some slight insight on it. But never to see if the story is good.

Tara

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Re: Blade Regalia
« Reply #11 on: May 25, 2017, 12:36:27 am »
@Lumaria
I can see where you're coming from. I suppose I overlooked the fact that the appeal is the game itself and people are going to be attracted to it only because of the game and it serves a much more functional purpose than a regular narrative.

Religion is a big thing and even though religious believers can actually see tangible results from their beliefs I do want for to be a grey area and a question of faith. The regalia, as far as a fantasy world is concerned is scientifically explainable and other religions will be introduced who will also have tangible results for their believers.

In the way that you mentioned for akame ga kill, I would say the focus is on religious subjects such as faith and the struggles of a religious lifestyle and martyrdom. I'll definitely try to focus more on that. The allusion to the fall of man is meant to create that correlation between the regalia and sin, that it serves their desire to be like God.

@DeAngelus
You seem to have a lot of hostility towards me. Maybe you're unaware of it, maybe you're not. I did not lash out at you, I'd like it if you did not lash out at me.

You're wrong about blade regalia it is a rare genre. I very recently found the name for it "MOFG". Not a name, the name. Multiplayer Online Fighting Game. Very very similar to For Honor (I can't say for sure I've never played for honor). Same genre as Archeblade. I'm not trying to be hostile, I'm trying to be blunt. You're wrong. You can look at the videos if you feel otherwise.

If you are under the impression that League of Legends and Archeblade are played exactly the same way, then I have to disagree. If you are under the impression that MOBAs are few and far between, then I have to strongly disagree. It's okay to be wrong about something even if you don't like me. It's okay.

There are about 30 MOBAs on that list vs maybe 4 MOFGs ever to be released. 2 of them by indie studios, Archeblade and Blade Symphony. I know because I love playing these types of games but nobody makes them because they're too busy copying DotA2. I would play For Honor, but the price is a bit higher than my interest in it.

MOBA devs are starting to figure out that this is where they need to start heading. Right now china is working on a MOBA called wildfire. It's still got the boring minions and structures, but the combat is very at home to many fighting game players. Not to mention Gigantic taking some elements of FPS combat.

Color Coding
This discussion is ultimately constructive.
This discussion is ultimately destructive.
« Last Edit: May 25, 2017, 12:45:08 am by Tara »

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Re: Blade Regalia
« Reply #12 on: May 25, 2017, 11:31:20 am »
@DeAngelus
You seem to have a lot of hostility towards me. Maybe you're unaware of it, maybe you're not. I did not lash out at you, I'd like it if you did not lash out at me.
Quote
If you are under the impression that League of Legends and Archeblade are played exactly the same way, then I have to disagree. If you are under the impression that MOBAs are few and far between, then I have to strongly disagree. It's okay to be wrong about something even if you don't like me. It's okay.
Quote
Color Coding
This discussion is ultimately constructive.
This discussion is ultimately destructive.
Wait , what ? Woah there ! Since when did I ever lash out there ? When would I have such impressions you assume it would be ? You're making too early of a conclusion .

Now , all of what you did above rubs off as borderline 'passive aggressive' and snarky . That's just you still unable to swallow hard facts given to you on the previous issue and get past it yourself . I'm giving you what I know and know is proven facts (I won't give rumors and gossips as critique/feedback) . You're going to have to take it head on again if the game manages to make debut and I'm sure one or two known game critic I've heard of would not go easy on you .

I would take a risky shot (the word 'garmble' seems to be censored) and go completely off-topic by presenting my counter-argument , but coupled with the above and this :

Quote
There are about 30 MOBAs on that list vs maybe 4 MOFGs ever to be released. 2 of them by indie studios, Archeblade and Blade Symphony. I know because I love playing these types of games but nobody makes them because they're too busy copying DotA2. I would play For Honor, but the price is a bit higher than my interest in it.
That came after this :

Quote
There are actually hundreds of MOBA, The biggest moba esport title is Defense of The Ancients 2.
I wouldn't even bother giving anymore factual thoughts on this matter (Not going to deal with this anymore with someone whom I had to paint myself as the villain in the previous incident) . These are from your words you've typed out yourself and you somehow made that correction after things got heated up when I made my second post on the same post where you refer me to a link I've known of and been there since I've made my first post .

Here , let me give you a secret - I'm not perfect . I too do not know just how many MOBA games are there in total (but I already know there ain't much) . So I immediately start doing some researching and better absorb all of the knowledge on it before I commit myself to a counter-argument .

I'm not always all-knowing .

You , however , made that flub by providing along with the post with the correction the link tells me clearly that :

a) You did not do any form of research before committing yourself to a project and/or you're just not doing it properly/trying harder at all because all you refer me is to a wiki page , which I will assume that it's one of the very , very few source of your references for research purpose .
b) You only use/do your research out of self-defense and/or when you're cornered , which happened before in the previous incident . Otherwise , you probably had no clue at all what you're doing and/or saying .
c) You're being pretentious whenever there are people coming at you with a counter-argument by attempting to throw claims that gets nonsensical as time passes by .
d) You seek/wanted to be in the right . So you showcase that haphazardly and piously tell off someone who had the better experience's argument as inferior , to the point that it can become a religious preaching from you . If it's wrong , we'll tell you because we know it's wrong . If it's right , we won't even open our mouth about it and just nod our heads .

Okay , let's just say that you are a gamer yourself and you're more hard-core than me (not that difficult , I'm very casual of a gamer) . If you are , why did you hit a lot of the 'SAO' fallacies on your previous story ?

Unless the game and the story are an entity like your previous story is , stop with the games thing with me right after this post and I'll definitely stop , but I already did - I've made myself clear there before .

Now please , get back and complete up your story .

Tara

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Re: Blade Regalia
« Reply #13 on: May 25, 2017, 05:56:40 pm »
@DeAngelus
Alright then I agree that statement was a bit of an exaggeration. But it seems like there's a new MOBA every week on mobile.

You're kind of strawmaning me a bit a here though.

a) the types of things I have been researching are not the game industry, but game development. I'm not the only one behind this project, but my job is to build it. As with all things I do, blade regalia exists because it doesn't exist. If another game company was willing to make blade regalia I would put everything down and gladly play it.

You said nothing new here to which I argued it is indeed a rare genre. The game itself is a combination of Mortal Kombat and Overwatch. I called it MOBA because I didn't know there was a better name for it because there are so few games in this genre that there isn't a well known name for it.

If you asked me a question about UE4 It'd probably be easier for me to answer. If you asked me a question about 3D studio it would probably be easier for me to answer. I've played a lot of mobas my problem is the gameplay is too slow (relative to a game like Mortal Kombat). The team play is MOBAs only redeeming factor, but my question is why can't we have that and Mortal Kombat at the same time? My research pertained to deciphering whether or not that game did exist.

If you know a game that is exactly what I'm looking for then please direct me to it. I stand to gain nothing from being right in this situation, the gamer in me wants nothing more than to be wrong. Aside from the fact that Blade Regalia is potentially a profitable venture.

b) There is a nice way to say the speed of gravity is 9.81 m/s and a mean way to say that. The fact that I prefer the nice way has nothing to do with whether or not I believe gravity exists.

c) An argument is only lost when the other party has no counterargument. What's wrong with having a counterargument? If I think a certain way, clearly something must have convinced me. Wouldn't you like to know what that is?

d) Although in some way it's the opposite, who doesn't? Who goes out of their way to be wrong in any situation? If I'm wrong, I think I'm right. It's not my fault if you fail to convince me. Nobody who is wrong thinks they're wrong. That would be a liar. It's not that I want to be right, it's that I'm convinced that I am right.

I called you hostile because you're clearly holding a year old grudge against me. You're not perfect, neither am I. I can admit there are not hundreds of MOBA if that's the main problem you have with my arguments. I can admit the thought process behind that statement was not malicious, but it was not scholarly either. I'm not asking you to nail yourself to a cross, but consider forgiveness is more a service to you than the person you're forgiving.


Don't come to a man with strong convictions and expect him to agree when you discredit all of his beliefs.

I would love for your critics to take a look at this game. I spent about 5-6 months learning how to use 3D studio, but everything you see pertaining to the game in UE4 happened this month. (during the time I was working with 3D Studio, I was writing multiple design documents, but I didn't start building it until the beginning of May) I'm sure you can talk **** about any game into its 1st month of development built by 1 amateur. That's a really pathetically low jab to take. I'm more surprised than anything that you actually went there. Do you kick puppies to death every Christmas too?

Tara

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Re: Blade Regalia
« Reply #14 on: May 25, 2017, 08:27:17 pm »
Okay I seem to have gravely misinterpreted that statement about the critics. I'm not going to edit that out, I'm just going to reply to it properly.

I have no problem with facts. I'm convinced that the speed of gravity on earth is 9.81 m/s because of factual evidence. When I first met lumaria I thought I was the greatest artist on the planet. Not really, but that's the level of pride I had in my work, and she proved that I was somewhere on the opposite end of the spectrum of artists. And then I had my first day of Drawing I at a fine arts university where I received Cs for every assignment I turned in granted that professor's scrutiny was second only to Lumaria's and is notoriously one of the most difficult to have, it still makes you rethink some things.

If indeed critics do talk down about Blade Regalia in comparison to a AAA title like Overwatch or For Honor, then it would simply be Deja Vu and I would grow in game design, the same way I have now in illustration.

 

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