That was indeed the plan, but after a while on developing the actual game, the plans changed on what the graphic novel would be used for. Blade Regalia was designed to be competitive MOBA but with fighting game elements. However, we've decided to develop a single-player campaign for Blade Regalia.
In order to reduce the amount of assets we need to develop we decided to do the cutscenes as an interactive comic strip on the game screen. This means the player would go to an area where normally he would trigger a cutscene, the screen would then fade into the graphic novel shwoing the player 1 panel at a time. Of course we could add options to skip or to show the whole page all at once. We could even add sound effects and voice acting later on.
What this means for us is that I may or may not need to change the plot of the chapters. But any kind of combat, or exploration would be handled in the game engine, and any kind of dialogue or storytelling would be in the comics so I do need to organize the plot accordingly and consider that players may not want to read through too many pages before actually getting to the action.
So for instance, you brought up the idea that soldiers come to Katherine's home. Katherine gets drafted but katherine refuses to go so the soldiers have to take her by force and she fights back. This is where we would end the comic strip, and you would play as Katherine without any regalia and this would be a fight that you have to lose in order to progress through the game.